Chessa

NO192

Chessa Ivory Piece

FightingEarthStage 2Final form

Base Stats

StatValue
HP93
Physical Attack84
Magic Attack84
Physical Defense82
Magic Defense75
Speed90
Total508

Trait

Permeation

On entry, increases Physical & Magic Attack and Defense by 5% for each Fighting-or Earth-class skill used by ally Jinies.

PVP picks

Cheerful+Speed −Magic Attack

TalentsHP · Physical Attack · Speed

Nature, Speed, Health or Physical Attack all work; pick as needed.

Stubborn+Physical Attack −Magic Attack

TalentsHP · Physical Attack · Speed

Class Matchups

Takes 2× fromFloraWaterIceFightingCharmMechStellar
Takes 0.5× fromCommonFireEarthElectroPoisonBugHavoc
Fighting skills deal 2× toCommonEarthIceHavocMech
Fighting skills deal 0.5× toPoisonBugWingCharmShadowStellar
Earth skills deal 2× toFireIceElectroPoison
Earth skills deal 0.5× toFloraFighting

Introduction

The earliest pieces were all ebony. Later, Earth-class artisans discovered light crystals and created ivory pieces. Ebonies and Ivories worked opposite watches and seldom met, though both served the same purpose. At the changing of the guard, each type of piece moved according to its own peculiar pattern, which gradually evolved into the early rules of a strategic game." — Earth-class Artisans of the Golden Age, IV

Evolution

    • Chesir Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation
    • Chessa Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation
    • Chesrok Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation
    • Cheshop Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation

Level-up skills

LevelSkillClassCategoryPowerEnergyDescription
1Magic BoostCommonStatus—0Magic Attack +70%.
1DefenseCommonStatus—1Reduces damage taken by 70%. Counter: Attack.
1Inch PunchFightingPhysical300Deals Physical Damage and restores 1 Energy.
7Air WaveFightingMagic400Deals Magic Damage to enemy Jinies.
9Winding ForceFightingPhysical251Deals Physical Damage in a 2-hit combo.
11Power SurgeCommonStatus—1Physical Attack +100%.
17StompEarthPhysical802Deals Physical Damage to enemy Jinies.
23Force TransmuteFightingStatus—2Power of all skills +40.
27Fierce CrashCommonPhysical651Deals Physical Damage to enemy Jinies.
28Shadow StrikeFightingPhysical1003Deals Physical Damage to enemy Jinies.
35Heavy StanceEarthStatus—3Physical Defense +140% and Speed -30.
36Stone SkinEarthStatus—3Physical Defense +160% and Magic Defense -60%.
38MeteoriteEarthMagic1003Deals Magic Damage to enemy Jinies.
39Rising BreathFightingStatus—4Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
44Charge UpEarthStatus—4Gains 1 stack of Power Charge Mark.
48Bedrock CollapseEarthPhysical1204Deals Physical Damage. This skill has a fixed Energy Cost of 4.
49OpeningFightingStatus—1Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.

Skills from skill tablets

SkillClassCategoryPowerEnergyDescription
Sand TrapEarthPhysical604Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
Bridge SenseFightingStatus—4Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
Preparation StanceFightingStatus—1Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.
Building MomentumFightingMagic253Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.
Inner FocusFightingStatus—10Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
One PunchFightingPhysical1405Deals Physical Damage to enemy Jinies.
Stone HurlEarthPhysical14030Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.
Piercing ShotLightPhysical601Deals Physical Damage to enemy Jinies.
SkylightLightMagic953Deals Magic Damage. This skill's class matches the current weather's class.
Diffuse ReflectionLightStatus—1Up to one skill per class: Power +35.
Clear SkyLightStatus—1Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.
Warm-UpCommonStatus—2Combo Count +3.
Close StrikeCommonPhysical903Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
InitiativeCommonPhysical552Deals Physical Damage. Priority +1.
Last StandCommonMagic954Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
Skill RouletteCommonStatus—0Transforms into a random skill from another allied Jini each turn.
SunbaskCommonStatus—1Dispels all buffs from the enemy.
LullabyCommonStatus—5Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
Riposte StanceFightingStatus—3Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
Preemptive GuardCommonStatus—1Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
Tail SweepCommonPhysical902Deals Physical Damage to enemy Jinies.
Suiyin (Untranslated)EarthMagic17010Deals Magic Damage. After consuming at least 10 Energy, this skill's Energy Cost permanently -5.
Kuangwuzhihuan (Untranslated)EarthStatus—1This Jini gains Magic Attack +120% and 3 turns of Immobilize.

Bloodline skills

SkillClassCategoryPowerEnergyDescription
RejuvenateCommonStatus—2Restores 30% Health.
EtiolationFloraStatus—2Restores 10 Energy.
IgniteFireStatus—2Inflicts 10 stacks of Burn on the enemy.
Water StorageWaterStatus—1The next skill's Energy Cost -6.
Prism BurstLightMagic1003Deals Magic Damage to enemy Jinies.
Sand TossEarthPhysical601Deals Physical Damage to enemy Jinies.
RimeIceStatus—1Inflicts 4 stacks of Freeze on the enemy.
Draconic RoarDragonMagic2003Charges, then deals Magic Damage to the enemy.
ParalyzeElectroStatus—2Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
Poison SporePoisonStatus—3Inflicts 5 stacks of Poison on the enemy.
Feign SleepBugStatus—2Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
Spear HandFightingMagic802Deals Magic Damage to enemy Jinies.
Plume RushWingStatus—2Power of all skills +20. Grants Agility.
Sweet SustainCharmStatus—3Cuteify itself and the enemy: Restores 40% Health.
Spirit ChannelingShadowMagic1003Deals Magic Damage to enemy Jinies.
GreedHavocStatus—2Grants 100% Lifesteal.
Gear TransferMechStatus—1Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.
Hyper ProjectionStellarStatus—4Inflicts 4 stacks of Starfall Mark on the enemy.

Basic info

Height1.66–1.81 m
Weight30.01–41.02 kg
ClassificationNature-Type Jini
Hatch time12 h
Egg height0.15–0.2 m
Egg weight3.745–5.8 kg
Male rate0%
GenderFemale only

Egg Groups

How to obtain

Obtainable via Jini Egg hatching

  • Jini Egg hatch: (12 hours)

Ask DafeiyuChessa's max speed?Who is faster than Chessa?What is Chessa weak to?Who can breed with Chessa?