
NO189
Chesir Ivory Piece
Base Stats
| Stat | Value | |
|---|---|---|
| HP | 90 | |
| Physical Attack | 126 | |
| Magic Attack | 45 | |
| Physical Defense | 88 | |
| Magic Defense | 69 | |
| Speed | 125 | |
| Total | 543 |
Trait
Maneuver
Fully restores Health and Energy after countering 1 skill with its attack skill. Then transforms to Chessa.
Class Matchups
| Takes 2× from | |
|---|---|
| Takes 0.5× from | |
| Fighting skills deal 2× to | |
| Fighting skills deal 0.5× to | |
| Earth skills deal 2× to | |
| Earth skills deal 0.5× to |
Introduction
The ancestors of Chessis once lived alongside Earth-class tribes. Feral beasts were common around their settlements. During the day, the Chessis remained dormant, rolling about the villages as toys for children. Once night fell, ancient instructions stirred them awake, and they took to the streets as committed guards, protecting the tribes until dawn." — Earth-class Artisans of the Golden Age, III
Evolution
- Chessi Ivory Piece
Chesir Ivory PieceReach level 26- Chesire Chesire — Ivory PieceBoss transformation
- Chessa Ivory PieceReach level 26
- Chesire Chesire — Ivory PieceBoss transformation
- Chesrok Ivory PieceReach level 26
- Chesire Chesire — Ivory PieceBoss transformation
- Cheshop Ivory PieceReach level 26
- Chesire Chesire — Ivory PieceBoss transformation
Level-up skills
| Level | Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|---|
| 1 | Magic Boost | Status | — | 0 | Magic Attack +70%. | |
| 1 | Defense | Status | — | 1 | Reduces damage taken by 70%. Counter: Attack. | |
| 1 | Inch Punch | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. | |
| 7 | Air Wave | Magic | 40 | 0 | Deals Magic Damage to enemy Jinies. | |
| 9 | Winding Force | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. | |
| 11 | Power Surge | Status | — | 1 | Physical Attack +100%. | |
| 17 | Stomp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| 23 | Force Transmute | Status | — | 2 | Power of all skills +40. | |
| 27 | Fierce Crash | Physical | 65 | 1 | Deals Physical Damage to enemy Jinies. | |
| 28 | Shadow Strike | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| 35 | Heavy Stance | Status | — | 3 | Physical Defense +140% and Speed -30. | |
| 36 | Rising Breath | Status | — | 4 | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | |
| 38 | Sand Trap | Physical | 60 | 4 | Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power. | |
| 39 | Inner Focus | Status | — | 10 | Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use. | |
| 44 | Opening | Status | — | 1 | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. | |
| 48 | Stonebreaker | Physical | 140 | 8 | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. | |
| 49 | Intercept Fist | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost. | |
| 50 | Earthspike | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
Skills from skill tablets
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Earth Sink | Physical | 80 | 5 | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. | |
| Freestyle Punch | Physical | 35 | 3 | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. | |
| Stone Skin | Status | — | 3 | Physical Defense +160% and Magic Defense -60%. | |
| Piercing Shot | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Light Blade | Physical | 120 | 4 | Deals Physical Damage to enemy Jinies. | |
| Diffuse Reflection | Status | — | 1 | Up to one skill per class: Power +35. | |
| Main Shaft | Physical | 75 | 2 | Deals Physical Damage. This skill's slot position does not change. | |
| Warm-Up | Status | — | 2 | Combo Count +3. | |
| Close Strike | Physical | 90 | 3 | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. | |
| Initiative | Physical | 55 | 2 | Deals Physical Damage. Priority +1. | |
| Last Stand | Magic | 95 | 4 | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. | |
| Cascade | Magic | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. | |
| Flurry Claws | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. | |
| Skill Roulette | Status | — | 0 | Transforms into a random skill from another allied Jini each turn. | |
| Sunbask | Status | — | 1 | Dispels all buffs from the enemy. | |
| Swiftstride | Status | — | 1 | Speed +80. Counter: Defense - Speed +160 instead. | |
| Relief Valve | Status | — | 1 | Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1. | |
| Tail Sweep | Physical | 90 | 2 | Deals Physical Damage to enemy Jinies. | |
| Steam March | Status | — | 1 | Choice: Gains Speed +60 or Physical Attack +90%. | |
| Horse Stance | Status | — | 3 | This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above. |
Bloodline skills
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Star Crash | Magic | 90 | 2 | Deals Magic Damage to enemy Jinies. | |
| Floral Aroma | Magic | 60 | 1 | Deals Magic Damage to enemy Jinies. | |
| Blaze Rush | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Foam | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Ricochet Strike | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Sand Toss | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Frostclaw | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Draconic Roar | Magic | 200 | 3 | Charges, then deals Magic Damage to the enemy. | |
| Ball Lightning | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Poison Swamp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Heart Bite | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Spear Hand | Magic | 80 | 2 | Deals Magic Damage to enemy Jinies. | |
| Wind Arrow | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Claw Swipe | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Spirit Channeling | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Evil Energy | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Metal Noise | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Nebula Spiral | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. |
Basic info
| Height | 0.98–1.35 m |
|---|---|
| Weight | 43.06–60.09 kg |
| Classification | Nature-Type Jini |
| Hatch time | 12 h |
| Egg height | 0.15–0.2 m |
| Egg weight | 3.745–5.8 kg |
| Male rate | 100% |
| Gender | Male only |
Egg Groups
How to obtain
Obtainable via Jini Egg hatching and fruit refresh
- Jini Egg hatch: (12 hours)
- Fruit respawn: Jini Fruit
Ask DafeiyuChesir's max speed?Who is faster than Chesir?What is Chesir weak to?Who can breed with Chesir?