
NO412
Tickoo
Base Stats
| Stat | Value | |
|---|---|---|
| HP | 80 | |
| Physical Attack | 79 | |
| Magic Attack | 81 | |
| Physical Defense | 58 | |
| Magic Defense | 93 | |
| Speed | 76 | |
| Total | 467 |
- Nov 5 (Season 5)Total +37
- HP 68→80
- Phys Atk 67→79
- Mag Atk 68→81
Trait
Clock Chime
At the end of the turn, if the total Energy consumed in this battle is exactly 12, restores all Energy and Health.
Class Matchups
| Takes 2× from | |
|---|---|
| Takes 0.5× from | |
| Takes 0.25× from | |
| Mech skills deal 2× to | |
| Mech skills deal 0.5× to | |
| Stellar skills deal 2× to | |
| Stellar skills deal 0.5× to |
Introduction
Once imprisoned by the Mecha Prohibition, timidity has become ingrained in this species' instincts. When danger approaches, they speed up or slow down the dial's pointer, briefly distorting local time flow. A guard once chased a Tickoo, only to look up after what felt like a few seconds of pursuit and find that dusk had already arrived.
Evolution
Tickoo
- ChronocooReach level 36
Level-up skills
| Level | Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|---|
| 1 | Tracking Sensor | Physical | 20 | 1 | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. | |
| 1 | Needle | Magic | 30 | 3 | Deals Magic Damage in a 3-hit combo. | |
| 4 | Triple Crush | Status | — | 1 | Physical Attack +30%, 3-hit combo. | |
| 9 | Twinstar | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| 11 | Defense | Status | — | 1 | Reduces damage taken by 70%. Counter: Attack. | |
| 19 | Bearing Support | Status | — | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. | |
| 27 | Ion Oscillation | Magic | 90 | 3 | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. | |
| 35 | Phase Shift | Status | — | 1 | Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: Attack, Gearshift 1. | |
| 37 | Supernova Gift | Status | — | 2 | Inflicts 2 stacks of Starfall Mark on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack. | |
| 40 | Winch | Physical | 115 | 5 | Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. | |
| 42 | Gear Transfer | Status | — | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. | |
| 44 | Antinomy | Status | — | 4 | Inflicts 3 stacks of Starfall Mark on the enemy. Counter: Defense - Doubles the enemy's Starfall Mark stacks. | |
| 46 | Explosion | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| 48 | Sync Drive | Status | — | 0 | After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. | |
| 50 | Wishing Well | Magic | 55 | 4 | Deals Magic Damage. Increases the stack count of existing Marks for both sides by 1. |
Skills from skill tablets
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Dimensional Strike | Magic | 15 | 4 | Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1. | |
| Steel Bore | Physical | — | 4 | Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. Gearshift 1. | |
| Hyper Projection | Status | — | 4 | Inflicts 4 stacks of Starfall Mark on the enemy. | |
| Mind Insight | Status | — | 7 | The enemy gains Starfall Mark stacks equal to their current mark stacks. | |
| Gale Stab | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. | |
| Whirlwind Storm | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Preparation | Status | — | 1 | Skill Power +70 on the next attack. | |
| Warm-Up | Status | — | 2 | Combo Count +3. | |
| Windrise | Status | — | 4 | Gains 1 stack of Windrise Mark. | |
| Home Advantage | Status | — | 3 | Gains 1 stack of Attack Mark. | |
| Reactive Strike | Physical | 65 | 2 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. | |
| Lullaby | Status | — | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | |
| Snore | Magic | 165 | 6 | Deals Magic Damage to enemy Jinies. | |
| Mana Burst | Magic | 1 | 0 | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. | |
| Thorn | Status | — | 2 | Inflicts 1 stack of Thorn Mark on the enemy. | |
| Psychic | Status | — | 0 | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| Guangbo (Untranslated) | Magic | 140 | 5 | Deals Magic Damage to enemy Jinies. | |
| Liangzizhangluo (Untranslated) | Physical | 75 | 3 | Deals Physical Damage. If the enemy has no Starfall Mark, inflicts 3 stacks of Starfall Mark on the enemy. |
Bloodline skills
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Rejuvenate | Status | — | 2 | Restores 30% Health. | |
| Etiolation | Status | — | 2 | Restores 10 Energy. | |
| Ignite | Status | — | 2 | Inflicts 10 stacks of Burn on the enemy. | |
| Water Storage | Status | — | 1 | The next skill's Energy Cost -6. | |
| Prism Burst | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Sand Toss | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Rime | Status | — | 1 | Inflicts 4 stacks of Freeze on the enemy. | |
| Draconic Roar | Magic | 200 | 3 | Charges, then deals Magic Damage to the enemy. | |
| Paralyze | Status | — | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. | |
| Poison Spore | Status | — | 3 | Inflicts 5 stacks of Poison on the enemy. | |
| Feign Sleep | Status | — | 2 | Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2. | |
| Spear Hand | Magic | 80 | 2 | Deals Magic Damage to enemy Jinies. | |
| Plume Rush | Status | — | 2 | Power of all skills +20. Grants Agility. | |
| Allure | Magic | 60 | 1 | Deals Magic Damage to enemy Jinies. | |
| Spirit Channeling | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Greed | Status | — | 2 | Grants 100% Lifesteal. | |
| Brawl | Physical | 45 | 1 | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. | |
| Nebula Spiral | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. |
Basic info
| Height | 0.23–0.35 m |
|---|---|
| Weight | 1.53–3.04 kg |
| Classification | Nature-Type Jini |
| Hatch time | 8 h |
| Egg height | 0.1–0.15 m |
| Egg weight | 0.536–1.216 kg |
| Male rate | 50% |
| Gender | Male 50% · female 50% |
Egg Groups
- Sky
- Machine
- Who can it breed with ›
How to obtain
Obtainable via Jini Egg hatching and fruit refresh
- Jini Egg hatch: (8 hours)
- Fruit respawn: Jini Fruit
Ask DafeiyuTickoo's max speed?Who is faster than Tickoo?What is Tickoo weak to?Who can breed with Tickoo?