
NO189
Chesire Chesire — Ebony Piece NO189
Base Stats
| Stat | Value | |
|---|---|---|
| HP | 83 | |
| Physical Attack | 194 | |
| Magic Attack | 88 | |
| Physical Defense | 135 | |
| Magic Defense | 111 | |
| Speed | 125 | |
| Total | 736 |
Trait
Regal Campaign
Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted.
Class Matchups
| Takes 2× from | |
|---|---|
| Takes 0.5× from | |
| Fighting skills deal 2× to | |
| Fighting skills deal 0.5× to | |
| Earth skills deal 2× to | |
| Earth skills deal 0.5× to |
Introduction
At the very center of the board lies a square reserved for its throne. Unlike the other pieces, a Chesire is never carved into being. It's born from countless nights of play between the Ebonies and the Ivories. It can command every chess piece without leaving its place. "Should the King abandon its throne, the game shall end. All pieces will become stone once more, as every boundary in the world will fall away.
Evolution
- Chessi Ebony Piece
- Chesir Ebony PieceReach level 26
Chesire Chesire — Ebony PieceBoss transformation- Chessa Ebony PieceReach level 26
- Chesire Chesire — Ebony PieceBoss transformation
- Chesrok Ebony PieceReach level 26
- Chesire Chesire — Ebony PieceBoss transformation
- Cheshop Ebony PieceReach level 26
- Chesire Chesire — Ebony PieceBoss transformation
Level-up skills
| Level | Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|---|
| 1 | Magic Boost | Status | — | 0 | Magic Attack +70%. | |
| 1 | Defense | Status | — | 1 | Reduces damage taken by 70%. Counter: Attack. | |
| 1 | Inch Punch | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. | |
| 7 | Air Wave | Magic | 40 | 0 | Deals Magic Damage to enemy Jinies. | |
| 9 | Winding Force | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. | |
| 11 | Power Surge | Status | — | 1 | Physical Attack +100%. | |
| 17 | Stomp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| 23 | Force Transmute | Status | — | 2 | Power of all skills +40. | |
| 27 | Fierce Crash | Physical | 65 | 1 | Deals Physical Damage to enemy Jinies. | |
| 28 | Shadow Strike | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| 35 | Heavy Stance | Status | — | 3 | Physical Defense +140% and Speed -30. | |
| 36 | Rising Breath | Status | — | 4 | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | |
| 38 | Sand Trap | Physical | 60 | 4 | Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power. | |
| 39 | Inner Focus | Status | — | 10 | Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use. | |
| 44 | Opening | Status | — | 1 | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. | |
| 48 | Stonebreaker | Physical | 140 | 8 | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. | |
| 49 | Intercept Fist | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost. | |
| 50 | Earthspike | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
Skills from skill tablets
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Freestyle Punch | Physical | 35 | 3 | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. | |
| Earth Sink | Physical | 80 | 5 | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. | |
| Stone Skin | Status | — | 3 | Physical Defense +160% and Magic Defense -60%. | |
| Persecution | Physical | 40 | 0 | Deals Physical Damage to enemy Jinies. | |
| Rend | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal. | |
| Power Devour | Status | — | 4 | All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power. | |
| Main Shaft | Physical | 75 | 2 | Deals Physical Damage. This skill's slot position does not change. | |
| Warm-Up | Status | — | 2 | Combo Count +3. | |
| Close Strike | Physical | 90 | 3 | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. | |
| Initiative | Physical | 55 | 2 | Deals Physical Damage. Priority +1. | |
| Last Stand | Magic | 95 | 4 | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. | |
| Cascade | Magic | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. | |
| Flurry Claws | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. | |
| Skill Roulette | Status | — | 0 | Transforms into a random skill from another allied Jini each turn. | |
| Sunbask | Status | — | 1 | Dispels all buffs from the enemy. | |
| Swiftstride | Status | — | 1 | Speed +80. Counter: Defense - Speed +160 instead. | |
| Relief Valve | Status | — | 1 | Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1. | |
| Tail Sweep | Physical | 90 | 2 | Deals Physical Damage to enemy Jinies. | |
| Steam March | Status | — | 1 | Choice: Gains Speed +60 or Physical Attack +90%. | |
| Horse Stance | Status | — | 3 | This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above. |
Basic info
| Height | 1.77–2.04 m |
|---|---|
| Weight | 122.05–175.2 kg |
| Classification | Nature-Type Jini |
| Hatch time | 12 h |
| Egg height | 0.15–0.2 m |
| Egg weight | 3.745–5.8 kg |
| Male rate | 50% |
| Gender | Male 50% · female 50% |
Egg Groups
How to obtain
Obtainable via Jini Egg hatching
- Jini Egg hatch: (12 hours)
Ask DafeiyuChesire's max speed?Who is faster than Chesire?What is Chesire weak to?Who can breed with Chesire?