
NO388
Rumboy
Base Stats
| Stat | Value | |
|---|---|---|
| HP | 91 | |
| Physical Attack | 73 | |
| Magic Attack | 73 | |
| Physical Defense | 90 | |
| Magic Defense | 74 | |
| Speed | 96 | |
| Total | 497 |
- Nov 5 (Season 5)Total −11
- HP 72→91
- Phys Atk 88→73
- Mag Atk 88→73
Trait
Electronic Music
Using any Electro-class skills during Thunderstorm inflicts Conduction on the enemy.
Class Matchups
| Takes 2× from | |
|---|---|
| Takes 0.5× from | |
| Electro skills deal 2× to | |
| Electro skills deal 0.5× to |
Introduction
Stumbling upon them in the wild, one always hears snatches of humming. No one can quite make out the tune, yet it is strangely catchy. In truth, they communicate with one another through sounds and melodies, with each bit of humming hiding a message meant for their companions.
Evolution
Level-up skills
| Level | Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|---|
| 1 | Power Surge | Status | — | 1 | Physical Attack +100%. | |
| 1 | Volt Crash | Physical | 40 | 0 | Deals Physical Damage to enemy Jinies. | |
| 1 | Ball Lightning | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| 6 | Electric Arc | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. | |
| 12 | Defense | Status | — | 1 | Reduces damage taken by 70%. Counter: Attack. | |
| 20 | Overload Circuit | Status | — | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. | |
| 23 | Ion Spark | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| 31 | Range-Extended Battery | Status | — | 2 | Gains 1 stack of Electrocharge Mark. | |
| 35 | Lightning Cross | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| 43 | Thunder Shock | Status | — | 5 | Weather becomes Thunderstorm for 8 turns. | |
| 45 | Returning Blitz | Physical | 45 | 5 | Deals Physical Damage in a 2-hit combo and performs a Retreat. | |
| 48 | Paralyze | Status | — | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. | |
| 50 | Electrify | Physical | 85 | 3 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
Skills from skill tablets
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Fireworks | Physical | 70 | 3 | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. | |
| Heat Tempering | Magic | 40 | 2 | Deals Magic Damage and performs a Retreat. | |
| Scorch Assault | Physical | 40 | 1 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. | |
| Rage | Status | — | 1 | Physical & Magic Attack +120%, Physical & Magic Defense -40%. | |
| Flash Impact | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| Lens Experiment | Physical | 100 | 4 | Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-class skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. | |
| Diffuse Reflection | Status | — | 1 | Up to one skill per class: Power +35. | |
| Crushing Punch | Physical | 65 | 2 | Deals Physical Damage. Counter: Status - Physical Attack +100%. | |
| Inch Punch | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. | |
| Squash | Physical | 155 | 5 | Deals Physical Damage to enemy Jinies. | |
| Initiative | Physical | 55 | 2 | Deals Physical Damage. Priority +1. | |
| Preemptive Guard | Status | — | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | |
| Psychic | Status | — | 0 | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| Twin Pulse | Magic | 50 | 4 | Deals Magic Damage. Surge: This skill's cast count +1. |
Bloodline skills
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Star Crash | Magic | 90 | 2 | Deals Magic Damage to enemy Jinies. | |
| Floral Aroma | Magic | 60 | 1 | Deals Magic Damage to enemy Jinies. | |
| Fire Claw | Magic | 60 | 1 | Deals Magic Damage to enemy Jinies. | |
| Foam | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Piercing Shot | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Stomp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Frostclaw | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Draconic Roar | Magic | 200 | 3 | Charges, then deals Magic Damage to the enemy. | |
| Focus | Status | — | 2 | Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn. | |
| Poison Swamp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Heart Bite | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Winding Force | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. | |
| Wind Arrow | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Claw Swipe | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Spirit Channeling | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Evil Energy | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Metal Noise | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Nebula Spiral | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. |
Basic info
| Height | 0.85–1.1 m |
|---|---|
| Weight | 27.9–57.1 kg |
| Classification | Nature-Type Jini |
| Hatch time | 12 h |
| Egg height | 0.24–0.29 m |
| Egg weight | 2.338–4.32 kg |
| Male rate | 50% |
| Gender | Male 50% · female 50% |
Egg Groups
- Beast
- Humanoid
- Who can it breed with ›
How to obtain
Obtainable via Jini Egg hatching and fruit refresh
- Jini Egg hatch: (12 hours)
- Fruit respawn: Jini Fruit
Ask DafeiyuRumboy's max speed?Who is faster than Rumboy?What is Rumboy weak to?Who can breed with Rumboy?